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Component-based software engineering (CBSE) (also known as component-based development (CBD)) is a branch of software engineering that emphasizes the separation of concerns in respect of the wide-ranging functionality available throughout a given software system. It is a reuse-based approach to defining, implementing and composing loosely coupled independent components into systems. This practice aims to bring about an equally wide-ranging degree of benefits in both the short-term and the long-term for the software itself and for organizations that sponsor such software. Software engineering practitioners regard components as part of the starting platform for service-orientation. Components play this role, for example, in web services, and more recently, in service-oriented architectures (SOA), whereby a component is converted by the web service into a ''service'' and subsequently inherits further characteristics beyond that of an ordinary component. Components can produce or consume events and can be used for event-driven architectures (EDA). == Definition and characteristics of components== An individual software component is a software package, a web service, a web resource, or a module that encapsulates a set of related functions (or data). All system processes are placed into separate components so that all of the data and functions inside each component are semantically related (just as with the contents of classes). Because of this principle, it is often said that components are ''modular'' and ''cohesive''. With regard to system-wide co-ordination, components communicate with each other via ''interfaces''. When a component offers services to the rest of the system, it adopts a ''provided'' interface that specifies the services that other components can utilize, and how they can do so. This interface can be seen as a signature of the component - the client does not need to know about the inner workings of the component (implementation) in order to make use of it. This principle results in components referred to as ''encapsulated''. The UML illustrations within this article represent provided interfaces by a lollipop-symbol attached to the outer edge of the component. However, when a component needs to use another component in order to function, it adopts a ''used'' interface that specifies the services that it needs. In the UML illustrations in this article, ''used interfaces'' are represented by an open socket symbol attached to the outer edge of the component. Another important attribute of components is that they are ''substitutable'', so that a component can replace another (at design time or run-time), if the successor component meets the requirements of the initial component (expressed via the interfaces). Consequently, components can be replaced with either an updated version or an alternative without breaking the system in which the component operates. As a general rule of thumb for engineers substituting components, component B can immediately replace component A, if component B provides at least what component A provided and uses no more than what component A used. Software components often take the form of objects (not classes) or collections of objects (from object-oriented programming), in some binary or textual form, adhering to some interface description language (IDL) so that the component may exist autonomously from other components in a computer. In other words, a component acts without changing its source code. Although, the behavior of the component's source code may change based on the application's extensibility, provided by its writer. When a component is to be accessed or shared across execution contexts or network links, techniques such as serialization or marshalling are often employed to deliver the component to its destination. Reusability is an important characteristic of a high-quality software component. Programmers should design and implement software components in such a way that many different programs can reuse them. Furthermore, component-based usability testing should be considered when software components directly interact with users. It takes significant effort and awareness to write a software component that is effectively reusable. The component needs to be: * fully documented * thoroughly tested * * robust - with comprehensive input-validity checking * * able to pass back appropriate error messages or return codes * designed with an awareness that it ''will'' be put to unforeseen uses In the 1960s, programmers built scientific subroutine libraries that were reusable in a broad array of engineering and scientific applications. Though these subroutine libraries reused well-defined algorithms in an effective manner, they had a limited domain of application. Commercial sites routinely created application programs from reusable modules written in Assembler, COBOL, PL/1 and other second- and third-generation languages using both system and user application libraries. , modern reusable components encapsulate both data structures and the algorithms that are applied to the data structures. It builds on prior theories of software objects, software architectures, software frameworks and software design patterns, and the extensive theory of object-oriented programming and the object oriented design of all these. It claims that software components, like the idea of hardware components, used for example in telecommunications,〔Foukalas et al ("Protocol Reconfiguration Using Component-Based Design" )〕 can ultimately be made interchangeable and reliable. On the other hand, it is argued that it is a mistake to focus on independent components rather than the framework (without which they would not exist). 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Component-based software engineering」の詳細全文を読む スポンサード リンク
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